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	<title>Chess Sets, Chess Pieces, Chess Computers &#187; Chess Moves</title>
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	<description>All about chess, chess sets, chess boards and other chess stuff</description>
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			<item>
		<title>Three Year Old chess master&#8230;</title>
		<link>http://masterchess.info/three-year-old-chess-master.php</link>
		<comments>http://masterchess.info/three-year-old-chess-master.php#comments</comments>
		<pubDate>Wed, 30 Dec 2009 22:52:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[chess master]]></category>
		<category><![CDATA[cute kid]]></category>
		<category><![CDATA[smart]]></category>
		<category><![CDATA[Three Year Old]]></category>

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		<description><![CDATA[Here we have a Three Year Old chess master...

.


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			<content:encoded><![CDATA[<p>Here we have a Three Year Old chess master&#8230; well not quite (as the video later reveals) but there is potential there.</p>
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		<title>Chess Federation Official Rules of Chess</title>
		<link>http://masterchess.info/chess-federation-official-rules-of-chess.php</link>
		<comments>http://masterchess.info/chess-federation-official-rules-of-chess.php#comments</comments>
		<pubDate>Fri, 11 Dec 2009 22:08:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[About Chess]]></category>
		<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[Chess Rules]]></category>
		<category><![CDATA[Chess Tactics]]></category>
		<category><![CDATA[official rulebook]]></category>
		<category><![CDATA[Rules of Chess]]></category>

		<guid isPermaLink="false">http://masterchess.info/?p=106</guid>
		<description><![CDATA[The U.S. Chess Federation's Official Rules of Chess is the only official rulebook for chess. Serious players at every level as well as chess club teachers, directors, and tournament sponsors should have it on hand during every match. 

.


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			<content:encoded><![CDATA[<p><a onmouseover="window.status='http://www.chapters.indigo.ca/home';return true;" onmouseout="window.status=' ';return true;" href="http://www.tkqlhce.com/click-3734039-10408997?url=http%3A%2F%2Fwww.chapters.indigo.ca%2Fbooks%2FUnited-States-Chess-Federations-Official-U-s-Chess-Federation%2F9780812935592-item.html&amp;cjsku=978081293559" target="_blank"><img class="alignleft" style="border: 0px;" src="http://images.chapters.indigo.ca/covers/books/559/0812935594_b.jpg" border="0" alt="United States Chess Federation''s Official Rules of Chess, Fifth Edition" /></a><img src="http://www.ftjcfx.com/image-3734039-10408997" border="0" alt="" width="1" height="1" /><br />
<em>The U.S. Chess Federation&#8217;s Official Rules of Chess</em> is the only official rulebook for chess. Serious players at every level as well as chess club teachers, directors, and tournament sponsors should have it on hand during every match. This new edition features the latest rules, including guidelines for the popular game of speed chess, an updated quick rating system, and the latest conventions of governing tournaments. It also contains explanations of every legal move, a guide to calculating lifetime rankings, guidelines for sponsoring and running a tournament, and a lesson on how to read and write chess notation.</p>
<div><em>[Printed on nside of flap of book] The U.S. Chess Federation&#8217;s Official Rules of Chess</em> is the only official rulebook for chess. Serious players at every level as well as chess club teachers, directors, and tournament sponsors should have it on hand during every match. This new edition features the latest rules, including guidelines for the popular game of speed chess, an updated quick rating system, and the latest conventions of governing tournaments. It also contains explanations of every legal move, a guide to calculating lifetime rankings, guidelines for sponsoring and running a tournament, and a lesson on how to read and write chess notation.</div>
<li><strong>Paperback:</strong> 416 pages</li>
<li><strong>Publisher:</strong> Random House Puzzles &amp; Games; 5 edition (August 12, 2003)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 0812935594</li>
<li><strong>ISBN-13:</strong> 978-0812935592</li>
<li><strong>Product Dimensions: </strong>7.6 x 5 x 1.2 inches</li>
<p>Â </p>
<p>Get your Copy of <a onmouseover="window.status='http://www.chapters.indigo.ca/home';return true;" onmouseout="window.status=' ';return true;" href="http://www.dpbolvw.net/click-3734039-10408997?url=http%3A%2F%2Fwww.chapters.indigo.ca%2Fbooks%2FUnited-States-Chess-Federations-Official-U-s-Chess-Federation%2F9780812935592-item.html&amp;cjsku=978081293559" target="_blank">United States Chess Federation&#8217;&#8217;s Official Rules of Chess, Fifth Edition</a><img src="http://www.tqlkg.com/image-3734039-10408997" border="0" alt="" width="1" height="1" />Â NOW! Before itâ€™s too late.</p>


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		<title>Two knights opening</title>
		<link>http://masterchess.info/two-knights-opening.php</link>
		<comments>http://masterchess.info/two-knights-opening.php#comments</comments>
		<pubDate>Sat, 26 Sep 2009 22:47:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[Tutorials & Tips]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://masterchess.info/?p=109</guid>
		<description><![CDATA[A short chess tutorial demonstrating the tactic of using two knights to open up the game.




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			<content:encoded><![CDATA[<p>A short chess tutorial demonstrating the tactic of using two knights to open up the game.</p>
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		<title>Chess Openings</title>
		<link>http://masterchess.info/chess-openings.php</link>
		<comments>http://masterchess.info/chess-openings.php#comments</comments>
		<pubDate>Sat, 08 Aug 2009 03:54:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[Chess Openings]]></category>

		<guid isPermaLink="false">http://masterchess.info/?p=56</guid>
		<description><![CDATA[Â The first 10-15 moves are said to constitute the â€˜openingâ€™ phase of the game. Next comes the â€˜middlegameâ€™ and eventually the â€˜endgameâ€™, when a only few pieces are left on the board. Of course a game may end prematurely, for example due to a big blunder in the opening.
All three phases of the game have [...]


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			<content:encoded><![CDATA[<p>Â The first 10-15 moves are said to constitute the â€˜openingâ€™ phase of the game. Next comes the â€˜middlegameâ€™ and eventually the â€˜endgameâ€™, when a only few pieces are left on the board. Of course a game may end prematurely, for example due to a big blunder in the opening.</p>
<p>All three phases of the game have special characteristics regarding the way the chess player is thinking. In the opening the major aim is to successfully develop oneâ€™s forces in order to be ready for the middlegame battle. To accomplish this, simple, yet important, guidelines have to be followed along with a common-sense analysis. These guidelines are the result of long-time experience, offered to the chess community by world class players. These general principles will be provided in a descending order of importance, along with some short explanations to make them easy to follow.</p>
<p><strong>DevelopmentÂ - </strong>Â This is the most basic principle that applies in the opening. A piece is developed when it is moved from its initial position to another. As a result, its mobility is increased, as does the number of squares it now controls. It may threaten some enemy piece as well, which puts some pressure to the opponent. Before any plan can be put to work development has to be completed. Failure to complete the development will almost certainly lead to a passive position with bad prospects.</p>
<p><strong>Control of the centreÂ </strong>This is also very important, since most tactical battles take place in the centre.Â Â A centralized piece is definitely very well placed for it controls many squares and can exert big pressure. Pawn moves usually help control the centre. This is why central pawn moves are preferred to side pawn moves. Control of the centre may also be assisted by normal piece development. For example, developing the Kg1 to f3 gives control to the central squares d4 and e5.</p>
<p><strong>King safetyÂ -</strong> Castling should seldom be postponed. Castling increases the kingâ€™s safety and also helps the rook develop. There are rare cases in which one should consider to not castle at all. Short castling is normally mush safer. Failure to castle may give the opponent an opportunity to attack the king directly or indirectly; in each case defensive problems arise. 4.Plan. One should try to mentally formulate a simple plan, then also try to follow it. The plan should give a general idea of where the pieces are going to develop and what pawn moves are intended. Move order is also important and should be examined as well. Generally speaking, pawn moves are made first (to gain control of the centre), knight moves come next (because they have few possible squares to develop) and then bishop moves (because bishops can be developed on several possible squares one may be uncertain which one is best). Castling should be done early, if possible, and finally development of the heavy pieces can also be done.</p>
<p>Early queen moves are not recommended, for the opponent may take advantage by threatening the queen whilst developing his own pieces. Next comes an example of how one should think when playing the opening. Suppose WHITE is preparing his first move. There are eight pawns, each of which may advance one or two squares. The other pieces are currently immobilized, except for the two knights, which can move to two possible squares each. WHITE should recall the basic guidelines : development, control of the centre, king safety, a plan. He may well move a knight to start the development.</p>
<p>Â The moves 1.Nf3 and 1.Nc3 are equally good, however, a knight on a3 or h3 is badly placed, for it is away from the centre. Usually pawn moves are made first, so 1.e4, controlling d5 and f5 is a very good choice. Equally good is 1.d4 and 1.c4. The move 1.f4 is acceptable, but it weakens the king somewhat. Moving the a, b, g or h pawns is not suggested, since they do not fight for the centre. Similarly, 1.e3 and 1.d3 are acceptable moves, but they are considered inferior for the same reason.</p>
<p>Suppose WHITE eventually decides to play 1.e4 and now BLACK replies with 1â€¦e5, also fighting for the centre. Now WHITE has more choices, since his queen and his bishop at f1 can also move. WHITE should avoid playing the queen too early, as mentioned. He should rather try to develop his lightweight pieces. His selection list should now include at least the following moves, which are consistent to the basic principles : 2.d4, 2.Nf3, 2.Nc3, 2.Bc4. There are good moves too, but these are probably the best. WHITE should dislike for example 2.Bd3, because this move, though actually developing a piece, has two drawbacks : it does not increase the bishopâ€™s mobility and it prevents the d pawn from advancing. The d pawn will need to advance sooner or later, or WHITE will have little freedom in his moves; so the move 2.Bd3 may be a lost tempo, if WHITE later needs to move the bishop again. This mini example demonstrates how one should use his own judgment along with the general opening principles. Note that the general principles by no means are of universal validity.</p>


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		<title>Special Chess Moves 2</title>
		<link>http://masterchess.info/special-chess-moves-2.php</link>
		<comments>http://masterchess.info/special-chess-moves-2.php#comments</comments>
		<pubDate>Sat, 24 Jan 2009 02:10:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[checkmate]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[Kingâ€™s safety]]></category>
		<category><![CDATA[stalemate]]></category>

		<guid isPermaLink="false">http://masterchess.info/?p=23</guid>
		<description><![CDATA[The King has also a special move at his disposal. It is called â€˜castlingâ€™ and is a defensive move, used to increase the Kingâ€™s safety. Castling may be either â€™shortâ€™ or â€˜longâ€™. Consider the white King on e1 (Ke1) and the white Rook on h1 (Rh1). â€˜Short castlingâ€™ involves moving the King to g1 and [...]


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			<content:encoded><![CDATA[<p>The King has also a special move at his disposal. It is called â€˜castlingâ€™ and is a defensive move, used to increase the Kingâ€™s safety. Castling may be either â€™shortâ€™ or â€˜longâ€™. Consider the white King on e1 (Ke1) and the white Rook on h1 (Rh1). â€˜Short castlingâ€™ involves moving the King to g1 and simultaneously the Rook to f1. The whole procedure is considered to be one single move, not two (we denote short castling by â€˜O-Oâ€™). However, there are some constraints before one can castle : both the King and the Rook must have not moved before, all in-between squares must be empty and both landing squares (f1 and g1 in the example) must not be threatened by the enemy pieces. In addition, the King must not be in check. If all these apply, one may castle. Long castling (denoted by â€˜O-O-Oâ€™) is similar, the only difference being that the a-Rook is used instead. The ending squares are c1 for the King and d1 for the Rook. All the same applies for BLACK too, the corresponding squares being g8 and f8 for short castling and c8 and d8 for long castling.</p>
<p>The game starts always with WHITE to move and players taking turns. Moving a piece is obligatory, one cannot â€˜passâ€™. The player who checkmates his opponent is the winner. There can also be a draw. This happens when no side has enough material to checkmate their opponent. If, for example, WHITE is left with the King and a Bishop and BLACK with only his King, there is no way that WHITE can checkmate BLACK and the game is drawn. A draw may also be agreed at any time. Other draw cases include the â€˜triple repetitionâ€™ of the same position, the â€˜50 moves ruleâ€™ (game is drawn if no pawn advance or capture has taken place during the last 50 moves) and â€™stalemateâ€™.</p>
<p>A player is stalemated if he has no valid moves, but he also is not in check. Recall that when one is in check and has no valid moves, he is â€˜checkmatedâ€™ and he loses the game. Finally, a player who is able to be checking his opponent for as long as he wishes, may claim draw by â€˜continuous checkâ€™, a special case of the 50 moves rule.</p>


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		<title>Special Chess Moves</title>
		<link>http://masterchess.info/special-chess-moves.php</link>
		<comments>http://masterchess.info/special-chess-moves.php#comments</comments>
		<pubDate>Tue, 13 Jan 2009 02:06:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[diagonally]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[opponentâ€™s piece]]></category>
		<category><![CDATA[Pawn]]></category>
		<category><![CDATA[Queen]]></category>

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		<description><![CDATA[The moves described here are only valid when no other piece is interfering. If any piece is in the way, then the moving piece can not skip over it. The moving piece can only move to any square before it. If it is an enemy piece, it can also be captured. To capture the opponentâ€™s [...]


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			<content:encoded><![CDATA[<p align="justify">The moves described here are only valid when no other piece is interfering. If any piece is in the way, then the moving piece can not skip over it. The moving piece can only move to any square before it. If it is an enemy piece, it can also be captured. To capture the opponentâ€™s piece, one moves his own to the enemy pieceâ€™s square, then removes the enemy piece from the board . (It is good to capture enemy pieces because opponentâ€™s strength is reduced as a result). For example, suppose a white Queen is positioned on a1 (Qa1) and a black Bishop is placed on d4 (Bd4). If it is WHITEâ€™S move, he can capture the Bd4, provided the squares b2 and c3 are empty; to do this, he removes the enemy bishop and places his queen on d4. We denote this move by â€˜Qa1 x d4&#8242; (or simply â€˜Qxd4&#8242;). This means â€˜The Queen at a1 captures (something) at d4&#8242;. If there was no capture we would write â€˜Qa1 &#8211; d4&#8242; (or simply â€˜Qd4&#8242;).</p>
<p>There are some exceptions to the basic rule regarding captures. A pawn can not capture pieces positioned on the square(s) the pawn can advance to; instead it may capture an enemy piece that is placed one square diagonally and in front of it. For example, suppose WHITE has a pawn located at e2. The pawn can move both to e3 and e4 if no piece interferes, but it can not capture on these two squares. Instead it can capture on d3 or f3.</p>
<p>special case of pawn capture exists when moving the pawn two squares forward (remember this is only possible if the pawn is still on its initial position). In this case an enemy pawn that would have been able to capture it, had it moved only one square instead of two, is still able to capture it. This capture is called â€˜en passantâ€™ and it is only valid for one move : if the player who may capture â€˜en passantâ€™ does not use this right in his next move, he will no longer be able to do it later. For example, if WHITE moves his e2-pawn (Pe2) to e4 (we write this move as â€˜e2-e4&#8242; or simply â€˜e4&#8242;) and there is a black pawn at d4 (Pd4), then BLACK is able to capture en-passant (â€™Pd4xe3 e.p.â€™ or simply â€˜dxe3&#8242;), just as if the white pawn had moved to e3. But if he decides to play something else, he no longer retains this right.</p>
<p>A King can not be captured. In effect, the King can not move to a square controlled by an enemy piece; so there never arises such a case. We say a square is â€˜controlled by a pieceâ€™ if the piece can capture on this square. Also note that, regarding a Knightâ€™s move, there are no interfering friendly or enemy pieces; the Knight can always land to its destination square.</p>
<p>A pawn that manages to traverse all the way to get to the other side is â€˜promotedâ€™. When a promotion happens the player replaces the pawn with a same-coloured piece of his choice (King and Pawn excluded). In most cases pawns are promoted to Queens.</p>
<p><a href="http://masterchess.info/chess-moves/special-chess-moves-2/">Special Chess Moves Continued &#8230;</a></p>
<p><a href="http://masterchess.info/chess-moves/special-chess-moves-2/"></a></p>


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		<title>Chess Moves</title>
		<link>http://masterchess.info/chess-moves.php</link>
		<comments>http://masterchess.info/chess-moves.php#comments</comments>
		<pubDate>Fri, 24 Oct 2008 02:28:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Moves]]></category>
		<category><![CDATA[Basic Chess Moves]]></category>
		<category><![CDATA[Special Moves]]></category>

		<guid isPermaLink="false">http://masterchess.info/?p=32</guid>
		<description><![CDATA[Not all chess pieces behave the same on the board; each one is moving in a different way. The King (denoted by K) can move only
one square at a time, horizontally, vertically or diagonally. For example, considering an empty board, a King on e4 (we write Ke4
in chess notation) may move to e3,e5, d4, f4, [...]


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			<content:encoded><![CDATA[<p align="justify">Not all chess pieces behave the same on the board; each one is moving in a different way. The King (denoted by K) can move only<br />
one square at a time, horizontally, vertically or diagonally. For example, considering an empty board, a King on e4 (we write Ke4<br />
in chess notation) may move to e3,e5, d4, f4, d3, f3, d5, f5.</p>
<p><a href="http://masterchess.info/basic_chess_moves/">Basic Chess Moves</a></p>
<p><a href="http://masterchess.info/chess-moves/special-chess-moves/">Special Moves</a></p>


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